I made a ludum dare game called Pixel Ninja. The theme of the LD was Minimalism, so I made a game about a ninja made of pixels. You run around collecting blue orbs in the 2000 by 2000 block map. I’m waiting for a postmortem until my game gets scored, but I’m willing to make a prepostmortem. So a mortem I guess?
But first, play Pixel Ninja!
What went right:
- The art.
I can do pixel art, so I use it whenever I can. 7/13 of the comments so far are people saying “I liked the Ninja/art”
- The music.
My friend rytonbay did the music for it, and it’s great!
- It was a platformer.
I can make platformers.
What went wrong:
- My computer.
I needed to switch browsers to k-meleon during the LD just because I didn’t have enough RAM 😥
- My timing.
I had just finished an RPG session when I notice “Oh, right, Ludum Dare already started.”
- The theme.
Y U NO PICK GOOD THEME?
It feels good to get back into game dev again when I had been doing other things for a while now.
Hello! Today I’m going to talk about looping multiple songs in flashpunk. If you just want to loop one song, you can simply call:
But if you want multiple songs located in separate files to loop, then it gets harder. I use the following code:
[Embed(source = '../assets/music/song1.mp3')] private const BGMusicEmbed1:Class;
public var BGMusic1:Sfx = new Sfx(BGMusicEmbed1);
[Embed(source = '../assets/music/song2.mp3')] private const BGMusicEmbed2:Class;
public var BGMusic2:Sfx = new Sfx(BGMusicEmbed2);
public var tracks:Array = new Array(BGMusic1, BGMusic2);
public var musicplaying:Boolean = false;
//Inside update loop:
musicplaying = false;
for (var i:Number = 0; i < tracks.length; i ++)
musicplaying = true;
Now I’ll explain what that does.
The first 5 lines embed 2 songs and put them in a array.
The first for loop finds out if any of the songs are playing. If none are playing, it sets musicplaying to false.
The if statement plays a random song from the array if no songs are playing at the moment.
There are a number of ways this could be improved. It could keep track of the song it was last playing and make sure not to play it twice in a row. It could also loop through them, shuffling the array each time, so that it will have the maximum amount of time between each song repeating while still playing a random song. This snippet is just a *simple* song manager.
Well, I finished my Mini-LD game, Gravity Flip, and had a lot of fun making it! This whole post basicly a Post Mortem of my game.
What Went Right:
- Game Idea – I aimed for something simple and fun.
- Theme – I can do pixel art.
- Flashpunk – It’s easy to use.
- Level design – I’m great at creating evil levels. Unfortunately, none of the playtesters beat them all without cheating 😦
- Music – Sounds great!
- Playtesting – I had 2 people playtest while I could watch them and hear them give me feedback.
What Went Wrong:
- Flashpunk – It was the first time I used it! Luckily it’s easy to learn 🙂
- Submission process – I HATE U McFUNKYPANYS!!! I never even got to submit my game, because the submission process makes no sense!
- Sound – I’m not really happy with it. It should stand out more.
What I Learned:
- Know what you are allowed to use ahead of time. I’m not sure if I was even allowed to use the music that I did for a Ludum Dare.
- Sleep (But only when you need to.) I slept, but not before it was affecting my programming skills.
- Aim for something you can create. I knew I could make a gravity switch platformer because I had made one before.
Well, I had fun with the mini LD, and I’m ready to do it again in 15 days! Who’s with me?
That’s right, it’s semi-playable, and YOU can play it! The swf file is here, I haven’t gotten around to putting it in the funkytron yet.
Arrow keys: Move
Space: Switch gravity
I plan to add all of this stuff if I have time:
- Buttons (?)
- Disappearing blocks
- Gravity switch blocks
- A Boss
- More levels
That’s probably shooting too high for a LD, but I’ll be happy if I put in 4 or 5 of them.
If you have any other suggestions, please comment and let me know!
Well, I’m in the ludum dare 🙂
I’ll be using flashpunk and the open source platformer game engine.